E&T online @ the Geek
Monday, October 24, 2005
Euphrats and Trigris by the Web: Private gme
As you may know, the Reiner Knizia game "Tigris and Euphrates" or "Euphrat and Tigris" is currently the #2 ranked game in the world (according to the 'Geek), at 8.3 on a 10 pt. scale (although the 'Geek uses a unique rating system). Puerto Rico holds the top spot at 8.6, Power Grid holds 3rd at 8.15, almost a tie with Princes of Florence at 8.15, and El Grande at 8.1.
Anyway, I have played 13 complete games of T&E online with the 'Geek over the last year or so (winning three times I might add), and have five or six going right now. I really love this game, it's one of the few I have ranked 10, and it is well suited to play "by mail" or "by web". Aldie (one of the webmasters of the 'Geek) gets credit for an excellent interface and FREE game-by-web system you can play there.
I have created a PRIVATE 3-player game, #20012, with a password of "clarkssummit". To join, simply create a profile at www.boardgamegeek.com by clicking "create account" at the top of the page. Then, click "game manager" on the left side of the main page (located below the "Online Games" header), and "join a game". Look for game #19742, click "join", enter password "clarkssummit" and you are in!
The great thing about "Play by Email" is you can play whenever you want! I log in almost every day, and look forward to my E&T turns eagerly. But players are patient, and sometimes I go several days before making a move. As it only takes 2-3 minutes to examine the board and play a turn, this is allows me to play several games at once, or just one depending on how busy I am. As you accumulate experience, you're able to play the game even faster. Games last about 14-16 complete turns, so if you play 1 turn every 3-4 days, you can play a whole game in 3-4 months at that pace.
For the complete rules to T&E, check out these links:
Euphrats and Tigris Quick Summary.doc (print and use as reference during game, or as rules)
Beginners color coded reminders.pdf (useful once you understand the basics)
Extended summary, two pages.pdf (somewhat more wordy, but excellent)
Audio rules, entire rulebook on a mp3 file.mp3 (save to a CD and listen in the car!)
Complete rules and FAQ (a user generated page devoted to E&T, well done)
See you there! (my 'Geek name is "Phuntom")
Update: as of 11/6 game has timed out since no one signed up - I have recreated game under a new ID# (which was changed in the post above), #20012, same password.
Anyway, I have played 13 complete games of T&E online with the 'Geek over the last year or so (winning three times I might add), and have five or six going right now. I really love this game, it's one of the few I have ranked 10, and it is well suited to play "by mail" or "by web". Aldie (one of the webmasters of the 'Geek) gets credit for an excellent interface and FREE game-by-web system you can play there.
I have created a PRIVATE 3-player game, #20012, with a password of "clarkssummit". To join, simply create a profile at www.boardgamegeek.com by clicking "create account" at the top of the page. Then, click "game manager" on the left side of the main page (located below the "Online Games" header), and "join a game". Look for game #19742, click "join", enter password "clarkssummit" and you are in!
The great thing about "Play by Email" is you can play whenever you want! I log in almost every day, and look forward to my E&T turns eagerly. But players are patient, and sometimes I go several days before making a move. As it only takes 2-3 minutes to examine the board and play a turn, this is allows me to play several games at once, or just one depending on how busy I am. As you accumulate experience, you're able to play the game even faster. Games last about 14-16 complete turns, so if you play 1 turn every 3-4 days, you can play a whole game in 3-4 months at that pace.
For the complete rules to T&E, check out these links:
Euphrats and Tigris Quick Summary.doc (print and use as reference during game, or as rules)
Beginners color coded reminders.pdf (useful once you understand the basics)
Extended summary, two pages.pdf (somewhat more wordy, but excellent)
Audio rules, entire rulebook on a mp3 file.mp3 (save to a CD and listen in the car!)
Complete rules and FAQ (a user generated page devoted to E&T, well done)
See you there! (my 'Geek name is "Phuntom")
Update: as of 11/6 game has timed out since no one signed up - I have recreated game under a new ID# (which was changed in the post above), #20012, same password.
Saturday, October 22, 2005
Good to Great quotes from the 'Geek
I scour the 'Geek just about every day (and have 5 games of Euphrat and Tigris going simultaneously right now), and often come upon really good quotes about gaming. My favorite are the ones that are funny in their own right, and can be pulled from the context of the article. Here's a sampling of some good stuff I have read recently:
Discussing recent years "Spiel des Jahres" (Game of the Year) award winners (Geeklist #10974):
"I like Torres quite a bit, but it is significantly heavier than a typical SdJ winner... I can't see a typical family with older children sitting down and playing this with anything approaching competence even after several plays. With KuK and maybe Metro, at least everyone has a reasonable illusion they have a shot (and that's important in a family game). In Torres, if someone gets it at all, it's going to be one smackdown after another. Which is great in some contexts, but...SdJ? I think not."
"Kardinal & Konig is one of my favorite games, but again, I don't think it would have been a good SdJ winner... What should have won then? Princes of Florence in all its fiddlexity, multiplayer solitaire glory?"
Regarding a game that I don't get, Bohnanza:
"Clunky is an appropriate word choice. Not only is the hand management thing silly and near painful to watch (think of the person who keeps habitually sorting his hand saying "dang it, I need to figure out how it looked before"), but the entire mechanic of trading is often counterintuitive. You darn near give things away just because they appear at the wrong time (and we're back to that "hold your hand funny" thing all over again).
Yep, clunky."
Regarding a game called "Hare and the Tortoise":
"Purely a thematic change is that in the English language versions of the game it's Hare and TORTOISE whereas in other languages it's Hare and HEDGEHOG. This is, of course, due to the appropriate tale for that language, being based upon either the Aesop fable or the Brothers Grimm story. I should also note that there is a significant difference between these two tales. In the English version the Hare is lazy and, assuming that he'll win, decides to take a nap. Of course, the "slow and steady" Tortoise overtakes the Hare who wakes up too late and loses the race. In the Brothers Grimm story the Hedgehog is rather devious and has his wife impersonate him in order to win the race."
"... and if I'm not mistaken, they run the rabbit back and forth in 'rematches' till he dies."
Discussing recent years "Spiel des Jahres" (Game of the Year) award winners (Geeklist #10974):
"I like Torres quite a bit, but it is significantly heavier than a typical SdJ winner... I can't see a typical family with older children sitting down and playing this with anything approaching competence even after several plays. With KuK and maybe Metro, at least everyone has a reasonable illusion they have a shot (and that's important in a family game). In Torres, if someone gets it at all, it's going to be one smackdown after another. Which is great in some contexts, but...SdJ? I think not."
"Kardinal & Konig is one of my favorite games, but again, I don't think it would have been a good SdJ winner... What should have won then? Princes of Florence in all its fiddlexity, multiplayer solitaire glory?"
Regarding a game that I don't get, Bohnanza:
"Clunky is an appropriate word choice. Not only is the hand management thing silly and near painful to watch (think of the person who keeps habitually sorting his hand saying "dang it, I need to figure out how it looked before"), but the entire mechanic of trading is often counterintuitive. You darn near give things away just because they appear at the wrong time (and we're back to that "hold your hand funny" thing all over again).
Yep, clunky."
Regarding a game called "Hare and the Tortoise":
"Purely a thematic change is that in the English language versions of the game it's Hare and TORTOISE whereas in other languages it's Hare and HEDGEHOG. This is, of course, due to the appropriate tale for that language, being based upon either the Aesop fable or the Brothers Grimm story. I should also note that there is a significant difference between these two tales. In the English version the Hare is lazy and, assuming that he'll win, decides to take a nap. Of course, the "slow and steady" Tortoise overtakes the Hare who wakes up too late and loses the race. In the Brothers Grimm story the Hedgehog is rather devious and has his wife impersonate him in order to win the race."
"... and if I'm not mistaken, they run the rabbit back and forth in 'rematches' till he dies."
Wednesday, October 19, 2005
Lost Cities
Reiner Knizia is one of the most prolific game designers ever. On his website, you will find a link to a pdf file that is 15 pages long listing his game releases since the mid-1980's! Amazing.
I own three of his games, including one of my few "10-ranked" games, Tigris and Euphrates. Also, Merchants of Amsterdam which I like but have yet to play.
I grabbed a copy of Lost Cities, one of his card games at the Unknown the other day. What a cool game! It's ranked 86 currently on the 'Geek, and although it is somewhat simple to play, I have really enjoyed it. Grayson and I have managed about a dozen games, and he's picked up the strategies nicely. I played a few games on BrettSpeilWelt, and actually won a couple of rounds.
The basic idea of this two-player game is this: there are 5 suites of 12 cards, each player is dealt 8 and must draw from a discard area or the deck after playing a card to his side of the table. Cards are played to the table in numerical sequence by suit. Double, triple or quadruple bonuses are paid for playing up to three starter cards before beginning the sequence of 2 through 10. After the draw deck is exhausted, the total face value of cards in each of up to 5 runs is multiplied by any starters, then twenty points is subtracted. Negative values are often obtained, and a score for each round can vary between -60 and +156.
The game has a large "blink" factor, in that you may discard cards to the center in 5 different stacks, as you will likely not be able to get to twenty points in all 5 suits. You and your opponent play a game of chicken as to which runs you will start, and which you with ditch to the center. You are hoping your opponent will be forced to toss you a needed card before you have to start building on a run. Also, you have to make gutsy calls about whether to start with the bonus multipliers, even though you may not have cards to follow through. Negative scores are multiplied as well as positives, so you have many desperate moments trying to get your totals above 20 and avoid a large loss.
There is an "Indiana Jones" exploration and discovery theme pasted on the the oversized cards, which drew me to the box, and keeps my son interested. He excited hunts for 9's and 10's to add to his piles, and has favorite mission colors (suits) he likes to try to build. Meanwhile, Dad trys to calculate the odds of each play, and make good decisions about what to draw and discard.
The game can be learned in about 5 minutes, and it tickles a certain part of my brain that will make me pull this out frequently. I am considering adding this to the opening of one of our gatherings someday soon, perhaps using the winners to separate teams.
I own three of his games, including one of my few "10-ranked" games, Tigris and Euphrates. Also, Merchants of Amsterdam which I like but have yet to play.
I grabbed a copy of Lost Cities, one of his card games at the Unknown the other day. What a cool game! It's ranked 86 currently on the 'Geek, and although it is somewhat simple to play, I have really enjoyed it. Grayson and I have managed about a dozen games, and he's picked up the strategies nicely. I played a few games on BrettSpeilWelt, and actually won a couple of rounds.
The basic idea of this two-player game is this: there are 5 suites of 12 cards, each player is dealt 8 and must draw from a discard area or the deck after playing a card to his side of the table. Cards are played to the table in numerical sequence by suit. Double, triple or quadruple bonuses are paid for playing up to three starter cards before beginning the sequence of 2 through 10. After the draw deck is exhausted, the total face value of cards in each of up to 5 runs is multiplied by any starters, then twenty points is subtracted. Negative values are often obtained, and a score for each round can vary between -60 and +156.
The game has a large "blink" factor, in that you may discard cards to the center in 5 different stacks, as you will likely not be able to get to twenty points in all 5 suits. You and your opponent play a game of chicken as to which runs you will start, and which you with ditch to the center. You are hoping your opponent will be forced to toss you a needed card before you have to start building on a run. Also, you have to make gutsy calls about whether to start with the bonus multipliers, even though you may not have cards to follow through. Negative scores are multiplied as well as positives, so you have many desperate moments trying to get your totals above 20 and avoid a large loss.
There is an "Indiana Jones" exploration and discovery theme pasted on the the oversized cards, which drew me to the box, and keeps my son interested. He excited hunts for 9's and 10's to add to his piles, and has favorite mission colors (suits) he likes to try to build. Meanwhile, Dad trys to calculate the odds of each play, and make good decisions about what to draw and discard.
The game can be learned in about 5 minutes, and it tickles a certain part of my brain that will make me pull this out frequently. I am considering adding this to the opening of one of our gatherings someday soon, perhaps using the winners to separate teams.
Friday, October 14, 2005
Catan Tips Published!
Yes, it's true. Microsoft has published five of my Settlers of Catan Online play tips on their website. They recently asked for some ideas, and as I've played over 100 games (and have a ranking in the 1700's, with a 40%+ win rate) I thought I'd throw a few ideas in! Check it out here. My handle is "phuntomx" on SoCO. Here's a quick sample of tip #5:
Also, be wary of the 6 and 8 locations, as these often attract the thief; they are rolled 14% of the time. 5 and 9 come up 11% of the time, still quite frequently, and are somewhat less likely to draw your opponent's thief.
- Phuntomx
----------------------------------------------------------------
Got it! Whilst returning from Saratoga Springs on a business trip, I stopped in Albany, and found an interesting game store. It turned out the be the best stocked store I have ever been in! Despite a rough exterior, the store was very clean, probably the best merchandised yet. The owner was a little gruff, but I found a treasure:
GOA
This Rudiger Dorn game (think Traders of Genoa (57), and Louis XIV (71)) is sold out everywhere I've looked. Released last year in the U.S. by Rio Grande games, online stores have sold out for some time. Apparently a small print run, the game is currently 13th in the world (according to the 'Geek), and has been compared very favorable with Puerto Rico on other "heavies" from the last few years (Princes of Florence, Power Grid, etc.). Some highly respected reviewers rated it one of the best games of 2004.
With all the good press, I was really excited to pick this up. Found it on the bottom shelf and in the corner of the store, for only $32. Despite searching for the last year, I have only seen Ebay copies at $60+ so I was really excited to not only find it, but at a low price. Now... if I can talk Kevin into slipping this one in-between PG, PR, St. Petersburg, Alahambra, San Juan... So many good games, so little time!
Also, be wary of the 6 and 8 locations, as these often attract the thief; they are rolled 14% of the time. 5 and 9 come up 11% of the time, still quite frequently, and are somewhat less likely to draw your opponent's thief.
- Phuntomx
----------------------------------------------------------------
Got it! Whilst returning from Saratoga Springs on a business trip, I stopped in Albany, and found an interesting game store. It turned out the be the best stocked store I have ever been in! Despite a rough exterior, the store was very clean, probably the best merchandised yet. The owner was a little gruff, but I found a treasure:
GOA
This Rudiger Dorn game (think Traders of Genoa (57), and Louis XIV (71)) is sold out everywhere I've looked. Released last year in the U.S. by Rio Grande games, online stores have sold out for some time. Apparently a small print run, the game is currently 13th in the world (according to the 'Geek), and has been compared very favorable with Puerto Rico on other "heavies" from the last few years (Princes of Florence, Power Grid, etc.). Some highly respected reviewers rated it one of the best games of 2004.
With all the good press, I was really excited to pick this up. Found it on the bottom shelf and in the corner of the store, for only $32. Despite searching for the last year, I have only seen Ebay copies at $60+ so I was really excited to not only find it, but at a low price. Now... if I can talk Kevin into slipping this one in-between PG, PR, St. Petersburg, Alahambra, San Juan... So many good games, so little time!
Monday, October 10, 2005
PR for the PC
With all the rain lately forcing us indoors, there are a couple of excellent programs for your PC to allow you to practice Puerto Rico on your PC!
These two single-player options are an excellent way to learn (as I have) all the wrong moves that you are making in your PR games. I always wondered why I get completely crushed by the folks on BrettSpielWelt, and these programs (the spreadsheet in particular) have shown me why!
Geese's PR for Windows
Mitton's PR Evolver for Excel
Geese's program is very graphical, and somewhat easier to understand. It has (for example) descriptions of all the cards, and full color boards.
Mitton's PR game has no graphics, and is literaly an Excel spreadsheet that you play, or use to test various game strategies. I've used it entirely as a game, and have been beated soundly about 10 times so far. I've managed to get to third place as the first seat the last few plays, but it is clear that unless I pay more attention to the other players buildings, this game will destroy me every time. You can play with zero to five players in this one, and I highly recommend trying this one out. (Note: Make sure you ENABLE MACROS or this spreadsheet will not run)
These two single-player options are an excellent way to learn (as I have) all the wrong moves that you are making in your PR games. I always wondered why I get completely crushed by the folks on BrettSpielWelt, and these programs (the spreadsheet in particular) have shown me why!
Geese's PR for Windows
Mitton's PR Evolver for Excel
Geese's program is very graphical, and somewhat easier to understand. It has (for example) descriptions of all the cards, and full color boards.
Mitton's PR game has no graphics, and is literaly an Excel spreadsheet that you play, or use to test various game strategies. I've used it entirely as a game, and have been beated soundly about 10 times so far. I've managed to get to third place as the first seat the last few plays, but it is clear that unless I pay more attention to the other players buildings, this game will destroy me every time. You can play with zero to five players in this one, and I highly recommend trying this one out. (Note: Make sure you ENABLE MACROS or this spreadsheet will not run)
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