Thanks to Boardgamenews for this article, detailing the cards of the new St. Petersburg expansion.
I like St. Pete a lot, but have played it face-to-face maybe twice? I have played it probably 100 times on brettspielwelt.de. I have been getting beat regularly lately too... Maybe this expansion will give me a better chance online (I doubt it).
Who's buying this expansion when it's available? Leave comments below and let's discuss.
Saturday, October 25, 2008
Monday, October 20, 2008
Uwe interview

Interesting interview of Uwe Rosenberg (creator of Agricola) can be find here. Uwe really has a smash hit on his hands, Agricola is clearly a world-wide phenomenon. And he has a new game coming out shortly: Le Havre.
When asked about it, he said: "I hope, that the friends of complex games, also like LE HAVRE. But the target audience is a bit smaller than for AGRICOLA, even if the rules are explained faster."
Wednesday, October 15, 2008
Solitare Agricola
I've logged about 10 full games of solitaire Agricola now, and am having a lot of fun. I cracked open what appeared to be the "E" deck (which stands for "beginner" for some reason), and played about 6 games. I discovered quite a few more "E" cards in the shrink-wrapped pack of "I" cards, and have played 4 more.

So far my scores in the first four games are: 60, 63, 70, and now 76. I kept the Carpenter from the first game, Chief from the second game, Plow Maker from the third, and will be keeping Seasonal worker from the fourth.
What is fascinating is the different shortages and challenges you are faced with in the game as you progress. Food is scarce in game 1, then stone begins to become an issue. Depending on what occupations come up, you may have problems finding reed or clay - or at least "over-spending" for them and facing a lower score.
Reading some posts on the 'geek, I've taken a much more critical eye on the benefits (or lack) from different minor improvements and occupations. For example, Wood Cutter sounds like a good deal (+1 wood each time you pull wood) - but when you count the fact that you are only pulling wood 4 times in a game, and you must spend a action +1 food to actually place the Wood Cutter - you might as well just pull wood a fifth time and save yourself the 1 food!
Plow Maker is an awesome occupation, as it clearly saves you 1 extra move, usually two. You can plow three times and place 6 fields, saving you 2 full actions for the cost of 4 food (1 for the placement of the Plow Maker, and 1 each for the 3 extra fields you generate). That is a clear winner, and so much better than Mushroom Collector, Clay Mixer, Hedge Keeper, etc.
An exception is Stone Carrier, which might pay you out only 2 stone for the cost of an action and 1 food - this is probably well worth it if you plan on a high score, as stone is the ticket to Well, Stone Oven, Pottery and all the other "bonus" Major Improvements.
I did not do very well in my first game of Agricola with Kevin, but after 10 solo games I think I will be very competitive the next time we square off in this one...

So far my scores in the first four games are: 60, 63, 70, and now 76. I kept the Carpenter from the first game, Chief from the second game, Plow Maker from the third, and will be keeping Seasonal worker from the fourth.
What is fascinating is the different shortages and challenges you are faced with in the game as you progress. Food is scarce in game 1, then stone begins to become an issue. Depending on what occupations come up, you may have problems finding reed or clay - or at least "over-spending" for them and facing a lower score.
Reading some posts on the 'geek, I've taken a much more critical eye on the benefits (or lack) from different minor improvements and occupations. For example, Wood Cutter sounds like a good deal (+1 wood each time you pull wood) - but when you count the fact that you are only pulling wood 4 times in a game, and you must spend a action +1 food to actually place the Wood Cutter - you might as well just pull wood a fifth time and save yourself the 1 food!
Plow Maker is an awesome occupation, as it clearly saves you 1 extra move, usually two. You can plow three times and place 6 fields, saving you 2 full actions for the cost of 4 food (1 for the placement of the Plow Maker, and 1 each for the 3 extra fields you generate). That is a clear winner, and so much better than Mushroom Collector, Clay Mixer, Hedge Keeper, etc.
An exception is Stone Carrier, which might pay you out only 2 stone for the cost of an action and 1 food - this is probably well worth it if you plan on a high score, as stone is the ticket to Well, Stone Oven, Pottery and all the other "bonus" Major Improvements.
I did not do very well in my first game of Agricola with Kevin, but after 10 solo games I think I will be very competitive the next time we square off in this one...
Sunday, October 12, 2008
What's latin for fun?
What a good time I am having with Agricola! Single player, unfortunately. But I have really been getting a kick out of "puzzling-out" different strategies, trying to optimize my score under different conditions.
I haven't timed myself yet, but I am thinking it's taking me about 30 minutes a game. Most of the early moves are easy of course, which is a great thing about Agricola that clearly will make it more approachable for young people and non-gamers. Rosenberg has made the game extremely scalable by using cards to carefully increase the resource production for 1 - 5 players. Since the different options are introduced somewhat randomly (4 different cards revealed in the first round, 3 in the second round, etc.) and one at a time, the players are shown progressively more options.
Advanced players can fuss about what cards come next, but even a successful guess may only uncover a small advantage. Newer players can blissfully take the most obvious choice, and as long as the keep the overall goal in focus, should feel like they are making progress.
And the gorgeous theme of the game means that players who are not into competition can feel like they are just "bettering their best score" with each game, not even competing.
I'll give it a few more weeks, but I am thinking this game moves to a nine on the 'geek in my ratings.
Check out this excellent single-player "record sheet" available on the 'geek.
I haven't timed myself yet, but I am thinking it's taking me about 30 minutes a game. Most of the early moves are easy of course, which is a great thing about Agricola that clearly will make it more approachable for young people and non-gamers. Rosenberg has made the game extremely scalable by using cards to carefully increase the resource production for 1 - 5 players. Since the different options are introduced somewhat randomly (4 different cards revealed in the first round, 3 in the second round, etc.) and one at a time, the players are shown progressively more options.
Advanced players can fuss about what cards come next, but even a successful guess may only uncover a small advantage. Newer players can blissfully take the most obvious choice, and as long as the keep the overall goal in focus, should feel like they are making progress.
And the gorgeous theme of the game means that players who are not into competition can feel like they are just "bettering their best score" with each game, not even competing.
I'll give it a few more weeks, but I am thinking this game moves to a nine on the 'geek in my ratings.
Check out this excellent single-player "record sheet" available on the 'geek.
Wednesday, October 08, 2008
Desert Island games
This was a popular "geeklist" a while back if I recall. Playing Agricola with Kevin and discussing whether it was better than Puerto Rico led me back to wondering what my absolute favorite game would be, if stranded on a desert island.
Of course, we'd have to assume that we had (ahem) and adequate number of players available. And I supposed that would make you think about the conditions you'd be playing in (a tent? under a coconut tree?), etc.
But check out the poll on the right side, and if you see a game that you think significantly out-ranks the others, give it a vote. Then click "comments" below and lets discuss it. ;)
Of course, we'd have to assume that we had (ahem) and adequate number of players available. And I supposed that would make you think about the conditions you'd be playing in (a tent? under a coconut tree?), etc.
But check out the poll on the right side, and if you see a game that you think significantly out-ranks the others, give it a vote. Then click "comments" below and lets discuss it. ;)
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