Thursday, August 31, 2006

November 11th: Gathering of Friends 5

Gathering of Friends 5
updated: 11/9, changes/additions in RED

It's time for another game get-together. Saturday, November 11th is the day. A couple of weeks before the madness for those affected by the retail season, just when it's starting to get really cold.

It's been difficult (almost impossible) to get everyone together during the summer, due to the nice weather, vacations, picnics, and graduation season. A few attempts that I've made have not been successful - although I've had some nice opportunities to break out a few titles (and Grayson and I have been busy trying out a few new titles, like Masons and The Great Space Race).

Here's what I had in mind for November:

================================================================

Gathering of Friends 5
Clarks Summit, Pennsylvania
November 11th, 2006
1pm to 10pm

The Gathering of Friends 5 will be a more open format than in previous years. Instead of a strict tournament format, this year will be more of a "convention" format, with games hosted by individuals at various times. Also, space will be provided for "open" gaming, so that friends can simply decide upon a game when they chose, and can match up opponents from who's available.

Times:
=======================================
Start: 1 pm
Finish: 10 pm?


Games with a host:
=======================================
David, Mare Nostrum, 5-6 players, 3 hrs
David, Antike, 4-6 players, 2 hrs
Taber, Capitol, 3-4 players, 1.5 hrs
Kevin, Caylus, 3-5 players, 3 hrs
Kevin, Mykerinos, 4 players, 1.5 hours
Michael "Willy Joe" K., Settlers of Catan, 4-6 players, 2 hrs
Al J., St. Petersburg, 3-4 players, 90 mins
Doug F., Power Grid, 3-6 players, 2 hours
Doug F.,Puerto Rico, 3-5 players, 2 hours
Kim F., Ticket to Ride, 3-5 players, 1 hour
Jared M., San Juan, 4 players, 90 minutes

Some possible games needing a host:
=======================================
Alhambra, 3-5 players, 1.5-2 hrs
Through the Desert, 2-5 players, 1.5 hrs
Quiddler, 4-8 players, 1 hr
Scrabble, 3-4 players, 1.5 hrs
Risk, 4-6 players, 2-3 hrs

The announcement on 11-9 is posted here.
http://brettspielcafe.blogspot.com/2006/11/gof5-in-39-hours.html

Wednesday, August 30, 2006

Okay, it's finally here. Who will blink?


Okay, Roads and Boats has finally arrived (has it been years since it's been available to buy from a store?). Here's where I've been able to find it:

Boards and Bits, $89.66 + $35.71 for @cetera (the mandatory expansion), +$9 shipping = $134.37

Thoughthammer, $96 + $30, or $126 for the set + FREE SHIPPING = $126.

Okay guys, who's going to grab this one?

Saturday, August 19, 2006

Man vs. Machine

From an article in Chessbase.com:

In November classical chess world champion 30-year old Vladimir Kramnik plays a 6-game match against the computer program Deep Fritz. The prize fund is one million dollars, and the title sponsor the giant German energy concern RAG.

Ask about his chances, Kramnik reacted cautiously: "Fritz examines millions of moves per second. It is extraordinarily difficult to play against such a calculating monster. Right from the start you are walking on a very narrow ridge, and you know that any inattentiveness will be your downfall. It is a scientific experiment and I will have to fight very hard for my chance. The great chess duels between human and artificial intelligence, played at the highest level, have always fascinated the public."

In 1997 former World Champion Garry Kasparov (Russia) lost in New York against Deep Blue. Kramnik, who defeated Kasparov in their world championship match in 2000, achieved a draw against Deep Fritz in Bahrain in 2002, just as Kasparov did a year later in New York.

Source: Chessbase.com

Tuesday, August 15, 2006

New Power Grid Expansion: Benelux & Eastern Europe

New Power Grid expansion on the way! (Doug and Jared will like this). Titled: Benelux & Eastern Europe, it's available at Funagain.com for preorder, at $11.95. I could be talked into playing this expansion.

(no picture... yet. Funagain sez it will be available in October, 2006)

Another important note, Roads and Boats is available for pre-order at Boards and Bits. Retailing at $120, this one's only $89.66 on preorder apparently. Check out the expansion, &cetera for $35.71 (retail $45). I've written about this monster several times in the past... perhaps it is time to spring for this out-of-print-until-now baby?

They have it due to be shipped on August 21st.

Sunday, August 06, 2006

Thurn: got it


Tammy surprised me with a gift of a game I had been talking (hinting?) about: Thurn und Taxis, the Spiel des Jahres (game of the year) winner for 2006.

Looks good!

Here's some facts about the game:

1) Designed by Andreas Seyfarth (Puerto Rico) and his wife, Karen.
2) Published by Hans Im Gluck and Rio Grande.
3) 2-4 players, transportation theme.
4) $21.42 from Thoughthammer.
5) Rated 79th on the 'Geek (as of August, 2006), average rating 7.6
6) Has a "heaviness" rating of 2.45 (Ticket to Ride is 1.83, Settlers is 2.37, Caylus is a 3.73).

Check out this neat "making of Thurn and Taxis" (machine translated from German to English) posting.


Ready to play?

Saturday, July 29, 2006

100+ plays

Saw a geeklist that got me thinking about games that I have played over 100 times. Here's what I came up with...

Chess
Canasta
Acquire
Battleship
Carcassone
Risk
Don't Break The Ice
Euchre
Settlers of Catan
Star Fleet Battles
Monopoly

Chess: Probably my number one game all-time. It has to be one of the first games I ever learned. It was certainly the one I took seriously - I bought a couple of books on the game before I was in my teens, and was able to beat all-comers in grade school.

Star Fleet Battles: Devoted several years to this one game, back from 1985 to about 1991 it was the game I played the most. My dear friend Mark Hamilton (who passed away in 1999) and my brother Tab played this one extensively. Our greatest battle was a 12 hour slugfest against a B10. I'll have to tell this story sometime.

Canasta: 90% of my games were against my grandfather, David Barlowe who passed away in 1985. We Tab and I visited him in Florida, grandpa and I played hour after hour of two-handed. I remember two trips where 50% of our time there was spent on Canasta. Solid way to spend time with a friend. Mom and Dad used to play Dave and Opal 4-player, and usually the girls won. Grayson and I recently began playing Canasta Caliente, introducing the game to the next generation...

Acquire: Sid Sackson classic. I've played easily over 50 games face to face, against a variety of people. Was my second German game (although I didn't know it at the time), the first being Kremlin. Bob Oberheu introduced my brother and I to this one, our cousins had been playing it for years before our first game in 1985(?). Online I've played over 100 games easily during the summer of 2004. Haven't played much since, a little dry compared to the new German games out there today.

Carcassone: Mostly have played this with Grayson. We have tried most of the expansions, he enjoys the first (Inns and Cathedrals) due to the "triple effect" of two of the tiles in that set. He's always trying to break the record on points scored on the triple, which is easily over 100 (although I think he still lost that game to me, he didn't care, because he got his name written in the back of the box!).

Risk: I remember breaking this out after we had moved to Toledo from Temperance, Michigan in about 1978. My dad had owned in since probably before I was born (1960's). I think it was Tab, Dad and myself. I remember being fixiated on the black colors. Before Risk all we had ever played was "Go Fish", "Crazy 8's", Chess, Break the Ice, possibly Life and Monopoly. Perhaps Feudal and Jumpin' (3m, later Avalon Hill games). Risk was so totally unlike any of those games, it was a bridge game that I would attempt to jump Starship Troopers (AH) and UFO shortly after. Risk was the game that I usually used to break in a new group of friends. For a while Acquire took on that role, nowadays it's usually Settlers of Catan.

Don't Break The Ice: this cute little game I had as a small boy, and I purchased a copy for Grayson a few years ago. Gabriel now gets a kick out of it. My only caveat is that it is a pain to set up, and the dexterity required from a child to set it up usually means that the child is too old to play the game.

Euchre: Played this 4-player 5 card game almost exclusively during school hours at study hall and the independant study group I was in during my Junior and Senior years (1985-86). The jacks are the high cards, called bowers. Played hundreds and hundreds of games, and eventually taught it to my parents and grandparents. I've never really played it much since the late 1980's. Noone at Watchtower Farms had heard of the game when I was there from 1992-94, the game there was the very similar (and superior) Spades, and I've rarely met someone since who's even heard for Euchre. According to some reviews on the web, the game orignated on ships that sailed the great lakes, and it's a midwestern game, which would explain this. In Northeast PA the big game is Pinochle. Part of the appeal of Euchre played in school was how loud it was played, banging on the table when tricks were taken, or game was made. Sometimes cheating was encouraged, and it was part of the game to steal the deal from the opponents, and attempt to ignore the suit played to dump losing cards, etc.

Settlers: I first remember seeing this game at Mind Games in Toledo, late 2000. If I remember, I searched online for a review before I bought it, and may have stumbled upon the 'Geek at that time. I purchased a copy shortly after seeing the favorable reviews, and this single purchased has caused what you are reading here. I have since purchased probably over 100 different games, mostly German. I've played Settlers face to face probably close to 50 times, which is certainly more than any game I've played since. If you count online, it's the most I've played anything since the 2-3 period I was playing Star Fleet Battles very heavily. I've played around 30 tmes on Brettspeilwelt.de, and over 150 on Microsoft's Zone.com. Settlers is usually the game I use to introduce new people to the boardgaming hobby.

I have kind of burned out on Settlers. I own most of the expansions, including the book. After so many plays it has little mystery left, and I can do very well even in 4-player games unless the opponents are very experienced. Online has kept the game alive to a degree, as with enough games you can get some unusually patterns, and the games go quickly. I can usually play while surfing the web inside another window and still do well.

(What games have YOU played over 100 times? Post comments below!)

Saturday, July 22, 2006

Reiner Knizia controversy over Spiel des Jahres?

Thurn Und Taxis, the new hit from Andreas Seyfarth (Puerto Rico, #1 ranked game in the world), has received the award of Spiel des Jahres, the German game scene's most prestigous "family gaming award".

Greg Schloesser has written a fine review of TUT, if you want to check it out - and it's only $22 at Thoughthammer, so I would think many of us should own this one based on the author alone.

There's a bit of a controversy, as there often is, about who was passed up for the award, again after his 16 years of releases and 15 games: Reiner Knizia.

Considered perhaps one of the best ever game designers, Knizia is know for some of these incredible titles: Tigris and Euphrates (#2 in the world), Lost Cities, Medici, Merchants of Amersterdam, Modern Art, Palazzo, Rome, Royal Turf, Samurai, Taj Mahal, Through the Desert, to name just a few of his 202 titles). He had a few games nominated for the Game of the Year award, but never won.

Larry Levy of www.boardgamenews.com explores whether there is a conspiracy to exclude Herr Doctor of the international fame and sales that comes with winning the award in an article he calls The Truth is Out There. Here's an excerpt from the discussion on Tigris and Euphrates that gives you a taste.

1998
More outrage from the Knizia fans, as his insanely great design Euphrat & Tigris loses out to Elfenland. I could make the same speech about family friendly games that I made for Modern Art, but there’s more to consider this time. The SdJ’s were in the midst of a six-year period where they seemed much more receptive to gamer’s games. The conspiracy theorists ask, with some justification, if Torres could win an SdJ, why not E&T?

This is a reasonable question and deserves consideration. First of all, the Jury was not handing out awards to heavy designs left and right. The only real aberrations during the period were El Grande and Torres. True, Settlers was a little more complex than the previous winners, but it was also a once-in-a-lifetime gaming phenomenon, played and enjoyed by countless families in spite of its complexity. It didn’t belong to gamers—it belonged to the world. Mississippi Queen and Elfenland were standard SdJ-type games, the latter perhaps on the heavier side, but really not much more complex than Thurn und Taxis. Tikal is indeed a gamer’s game, but in 1999 it was also very popular with families. The game is very easy to learn—just follow the player aid cards—and can be successfully played at whatever level the participants desire. El Grande, on the other hand, was a somewhat surprising pick in ’96, as many thought it too heavy for an SdJ award. And Torres is probably the least family friendly game to win the prize.

Okay, so gamer’s games were the exception rather than the rule. Still, why couldn’t the exception also extend to 1998? Was Euphrat & Tigris that much more of an unreasonable pick than El Grande or Torres?

Good stuff. Check it out.

Saturday, July 08, 2006

Masons

Just picked up Masons (Rio Grande), new game by Leo Colovini (Alexabros, Cartagena, Inkognito). A 2-4 player game with a medieval theme, of city building. Like a rat attracted to a shiny coin, I was drawn to the box art, and colorful pieces shown on the back. I paid full retail ($42.40 w/tax), and clutching it desperately to my chest, raced home to play it over the long weekend of my 12th wedding anniversary.
Grayson and I have played it twice now, and it is a clever spin on building cities by creating walled areas, and scoring towns and "palaces" inside. It reminds me a lot of Carcassone, and has kind of a "reverse-area-control" thing going on with the cards. Rather than control the pieces on the board, they are open for any player to use if he has the right cards to play. It's one or two of your cards played during the scoring phase that determine how many points you make. You set up your cards ostensibly by placing walls, and having a limited choice over what color village (town?) piece to play. These are determine by die rolls, with three dice being thrown after placing the wall, and the colors representing what gets put on the board.

It was perhaps this mechanism that intrigued me most when considering the purchase of the game, as most German games do not use dice, although they often have random elements (typically cards or tile-pulls).

Like many other games, it will probably play best with folks who don't mind having only some control of the outcome. There is almost no way (that I can see) to interfere with the plans of your neighbor very much, although you can close cities down, or build in open areas, there are generally multiple plays for each player each turn - so it becomes a game of personal optimization on an open board, like a lot of Euros (German games).

It will probably only come out as a rare "desert" game, or such - I typically see it taking the space of a game of San Juan, Through the Desert (I've bought three copies of this one), St. Petersburg, etc. Since I love those games so much (especially the first two), not sure if this will get a lot of play.

Heading to visit Tab for the weekend, and we will probably play TtD and or Capitol if we play anything.

Wednesday, June 21, 2006

MLB Sportclix


Picked up 30 (2 starter sets and 4 boosters) figures on ebay for $16. Figures are attractive, and I liked the stages of rules (preseason, regular season, playoffs, etc.). This allows for scaling the complexity level if you find the game engaging, allows you to taylor to your opponent (often likely to be kids), and time available to play.

Both games I played with my son were very low scoring affairs, and this seems likely to continue (and reports here confirm this is an issue with others). Rules could be easily modified to allow more scoring, I would think by changing picture fatigue, increasing fielding difficulty, etc.

My biggest problem after two plays is the lack of decisions, for all the activity invested. Moving your lineup back and forth on the board between innings, fiddling with the bases of the players as they get hot or cold, etc. This fiddling takes up tremendous time, pushing the game to the 90 minute time frame. That isn't necessarily bad all by itself, but the lack of decisions made me feel like I was "playing a spreadsheet" over and over. Granted a lot of the tension in baseball (and other sports) is by those one or two key plays in the game, but this is a matter of taste in a boardgame.

For under $20, it's worth the time invested, but the full retail experience would have cost over $70 - definately not worth it in my mind. Probably not a bad price for a collectible series I suppose.

Saturday, June 03, 2006

Alhambra: missing piece

During Gathering of Friends 4 back in March, I appear to have lost one of the White buildings from my set.

Anyone have an extra piece in their set?

(Shelby uncovered this loss in a recent game at our home. Alhambra is a big hit with the ladies.)